chore: store states to archived rooms (#1)
* chore: store states to archived rooms * chore: PR fix --------- Co-authored-by: Clemens Toegel <clemens.toegel@x-tention.at>
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@ -939,48 +939,58 @@ class Client extends MatrixApi {
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return _archivedRooms;
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return _archivedRooms;
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}
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}
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Future<void> _storeArchivedRoom(String id, LeftRoomUpdate update) async {
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/// [_storeArchivedRoom]
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final room = update;
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/// @leftRoom we can pass a room which was left so that we don't loose states
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final leftRoom = Room(
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Future<void> _storeArchivedRoom(
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id: id,
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String id,
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membership: Membership.leave,
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LeftRoomUpdate update, {
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client: this,
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Room? leftRoom,
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roomAccountData:
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}) async {
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room.accountData?.asMap().map((k, v) => MapEntry(v.type, v)) ??
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final roomUpdate = update;
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final archivedRoom = leftRoom ??
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Room(
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id: id,
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membership: Membership.leave,
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client: this,
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roomAccountData: roomUpdate.accountData
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?.asMap()
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.map((k, v) => MapEntry(v.type, v)) ??
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<String, BasicRoomEvent>{},
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<String, BasicRoomEvent>{},
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);
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);
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// Set membership of room to leave, in the case we got a left room passed, otherwise
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// the left room would have still membership join, which would be wrong for the setState later
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archivedRoom.membership = Membership.leave;
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final timeline = Timeline(
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final timeline = Timeline(
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room: leftRoom,
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room: archivedRoom,
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chunk: TimelineChunk(
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chunk: TimelineChunk(
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events: room.timeline?.events?.reversed
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events: roomUpdate.timeline?.events?.reversed
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.toList() // we display the event in the other sence
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.toList() // we display the event in the other sence
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.map((e) => Event.fromMatrixEvent(e, leftRoom))
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.map((e) => Event.fromMatrixEvent(e, archivedRoom))
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.toList() ??
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.toList() ??
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[]));
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[]));
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leftRoom.prev_batch = room.timeline?.prevBatch;
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archivedRoom.prev_batch = update.timeline?.prevBatch;
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room.state?.forEach((event) {
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update.state?.forEach((event) {
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leftRoom.setState(Event.fromMatrixEvent(
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archivedRoom.setState(Event.fromMatrixEvent(
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event,
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event,
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leftRoom,
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archivedRoom,
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));
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));
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});
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});
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room.timeline?.events?.forEach((event) {
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update.timeline?.events?.forEach((event) {
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leftRoom.setState(Event.fromMatrixEvent(
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archivedRoom.setState(Event.fromMatrixEvent(
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event,
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event,
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leftRoom,
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archivedRoom,
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));
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));
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});
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});
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for (var i = 0; i < timeline.events.length; i++) {
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for (var i = 0; i < timeline.events.length; i++) {
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// Try to decrypt encrypted events but don't update the database.
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// Try to decrypt encrypted events but don't update the database.
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if (leftRoom.encrypted && leftRoom.client.encryptionEnabled) {
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if (archivedRoom.encrypted && archivedRoom.client.encryptionEnabled) {
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if (timeline.events[i].type == EventTypes.Encrypted) {
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if (timeline.events[i].type == EventTypes.Encrypted) {
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await leftRoom.client.encryption!
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await archivedRoom.client.encryption!
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.decryptRoomEvent(
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.decryptRoomEvent(
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leftRoom.id,
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archivedRoom.id,
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timeline.events[i],
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timeline.events[i],
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)
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)
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.then(
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.then(
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@ -990,7 +1000,7 @@ class Client extends MatrixApi {
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}
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}
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}
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}
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_archivedRooms.add(ArchivedRoom(room: leftRoom, timeline: timeline));
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_archivedRooms.add(ArchivedRoom(room: archivedRoom, timeline: timeline));
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}
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}
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/// Uploads a file and automatically caches it in the database, if it is small enough
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/// Uploads a file and automatically caches it in the database, if it is small enough
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@ -2175,6 +2185,11 @@ class Client extends MatrixApi {
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room.stopStaleCallsChecker(room.id);
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room.stopStaleCallsChecker(room.id);
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rooms.removeAt(roomIndex);
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rooms.removeAt(roomIndex);
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// in order to keep the archive in sync, add left room to archive
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if (chatUpdate is LeftRoomUpdate) {
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await _storeArchivedRoom(room.id, chatUpdate, leftRoom: room);
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}
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}
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}
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// Update notification, highlight count and/or additional information
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// Update notification, highlight count and/or additional information
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else if (found &&
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else if (found &&
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@ -2209,10 +2224,6 @@ class Client extends MatrixApi {
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runInRoot(rooms[roomIndex].requestHistory);
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runInRoot(rooms[roomIndex].requestHistory);
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}
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}
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}
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}
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// in order to keep the archive in sync, add left room to archive
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if (chatUpdate is LeftRoomUpdate) {
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await _storeArchivedRoom(room.id, chatUpdate);
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}
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return room;
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return room;
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}
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}
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