Synapse includes the room in both sections if you have both an
invite->leave and a leave->invite transition in one sync response.
Transitions in the other order are only included once (in the leave
section) it seems, so this should work correctly in all cases.
Fixes https://github.com/famedly/product-management/issues/2283
This fixes several problems. First
sending a fake event through the
onEventUpdate stream was not a
good design and lead to problems
if you expect a timeline event but
then are unable to build the
event from json. This now uses
a new stream in the Client which
is listened to in the timeline to
delete an event which should be
much more reliable.
It also now throws an exception
if deleting the event fails
instead of returning true or false.
A deprecation note is added.
Before we have used the Event class for all
state events while for invite rooms those
actually were StrippedStateEvent objects. This
created some problems like we needed to set a
fake originServerTs (usually to DateTime.now()).
Actually we don't need the additional keys for
state events most of the time so just using
StrippedStateEvent for all states and typecasting
them to event where needed is not much of a
hassle while we benefit from a more clear
structure.
This also now uses StrippedStateEvent as a base
class for the User class which makes the User
class more minimal as keys like event_id and
origin_server_ts are no longer necessary. As we
create a lot of fake User objects where we had to
put fake values in it, it brings more benefits
than problems to just get rid of those fields.
This makes use of dart
records to return three
different values for one
method. This makes the
special class no longer
necessary just for
returning data.
This changes the way how the last event is stored
for each room. It is now stored next to the
room event itself in the rooms box and no longer
stored like a room state. This way we need to
bump the database version which will cause an
inital sync for the client. Be aware of this when
updating the SDK!
This also makes sure that
the access token is
refreshed when calling
client.getEventByPushNotification()
which is porbably the most
common case for a client
with a stopped sync loop
doing network requests.
This fixes several problems with current soft logout
handling, as it now stores the refresh token correct and
only refreshs it 1 minute in advance instead of 5
minutes.
This was implicitly relying to the timestamp of state events getting
compared in the setState function. Fix this by using the helper
functions already used for invite and join rooms.
This changes the behavior
when client init fails. It
no longer calls logout and does
only clear local data while
returning all available
information in a new
exception type so that the
SDK consumer can decide
to logout or try again to init
with these information. This
should make it much more rare
that users loose their sessions.
This fixes the response
timeout for the initial
sync and sets it to 2
minutes instead of 10
seconds. This should increase
the speed for the initial
sync especially for large
accounts. This change
also adds some
documentation in the
code about what
timeout does what.
BREAKING CHANGE: This changes the runInRoot method to not return a
future. As a user, if you need the result of an async computation passed
to runInRoot, please await it directly. Also the KeyVerification start
and a few call methods now return a future.