This fixes a huge performance
leak as for every encrypted room
the whole member list is loaded
every time you start the client.
This also changes the default value of `cache` in
this method to if the room is encrypted or not.
For encrypted rooms we always want a complete
member list locally.
Covers a few edge cases that still fail. Changes to the unlocalizedBody
function shouldn't cause behavioural changes apart from fixing a few
edge cases.
It is not clear why we ever would want to return the formatted_body when
we ask for the body, but it seems to not be used anywhere and there are
no tests covering that functionality. However it leads to suprising
results, where the plaintextBody can be tricked into returning html
without applying conversions. So we just get rid of that functionality.
When decrypting the last event for archived rooms when a room key is
received, we used to send a synthetic SyncUpdate. This however put the
archived room into the join section, which converted the room to a
joined room. We need to respect what section the room was in when
sending synthetic SyncUpdates.
fixes https://github.com/famedly/matrix-dart-sdk/issues/1916
- BREAKING: create `DatabaseApi.storeWellKnown` method
- BREAKING: create `DatabaseApi.getWellKnown` method
- add new getter `Client.wellKnown` containing cached `DiscoveryInformation`
- override `Client.homeserver` to invalidate `Client.wellKnown` in case the domain changed
- override `Client.getWellknown` to cache the resolved `DiscoveryInformation`
- add tests for well-known cache
Fixes: #1865
Signed-off-by: The one with the braid <info@braid.business>
Synapse includes the room in both sections if you have both an
invite->leave and a leave->invite transition in one sync response.
Transitions in the other order are only included once (in the leave
section) it seems, so this should work correctly in all cases.
Fixes https://github.com/famedly/product-management/issues/2283
This completely redoes the requestUser function.
It now doesn't stop requesting a user forever just because of a network
error. But redundant calls are still deduplicated, however their
parameters are taken into account now.
It also now only calls onUpdate and onRoomState when there is actually
new state. This way apps can just listen to updates to rerender instead
of having to implement the deduplication themselves.
It also now doesn't treat member events without membership as "join"
anymore. And lookup errors don't cause an empty user to get inserted
into the room state.
In general this should still request the profile from the server, if the
displayname is unset in a leave event, but it should also allow the app
to actually settle in the tests.
This fixes several problems. First
sending a fake event through the
onEventUpdate stream was not a
good design and lead to problems
if you expect a timeline event but
then are unable to build the
event from json. This now uses
a new stream in the Client which
is listened to in the timeline to
delete an event which should be
much more reliable.
It also now throws an exception
if deleting the event fails
instead of returning true or false.
A deprecation note is added.
This changes the way how the last event is stored
for each room. It is now stored next to the
room event itself in the rooms box and no longer
stored like a room state. This way we need to
bump the database version which will cause an
inital sync for the client. Be aware of this when
updating the SDK!