Reactions are triggering push
notifications and should therefore
be displayed as last events
in the room list of a client.
The body should just display
the reaction key.
This fixes that rooms with
new reactions can't set to
read.
FluffyBox behaves different on
web transactions which leads
to the result that _sortRooms()
is performed before the
rooms UI can be there. This
leads to an unsorted room list
on web.
The redaction events should not
be displayed in the GUI but it
is the job of the app to hide
them from the timeline while
the SDK should offer an
accurate list of ALL timeline
events by default.
Please note that this does not implement *modifying* widgets,
as this requires a full implementation of the Matrix Integration Manager
API first. This is to be done later.
Signed-off-by: TheOneWithTheBraid <the-one@with-the-braid.cf>
- By using [package:image](https://pub.dev/packages/image), the
`MatrixImageFile` was given automatically generated width and heigth.
- Moreover, `MatrixImageFile` was given a factory to create the image
file from a given maximal dimension.
- When sending images without explicitly providing a thumbnail, the
thumbnail is automatically generated based on the provided image.
- The blur hash in generated automatically based on the provided image.
Fixes:
https://gitlab.com/famedly/company/frontend/famedly-web/-/issues/162, https://gitlab.com/famedly/fluffychat/-/issues/756
Signed-off-by: Lanna Michalke <l.michalke@famedly.com>
I think the commit which broke it was this: e3bd0cf1 It makes sure that only important state events get cached and room member events are not important state events and so new invites have no room member events cached. It makes sense to also allow room member events here to always be cached as they are special typed.
In notifications in FluffyChat we
have "Unknown event m.reaction"
for reactions. But it should just be
enough to display the body so it
should look like:
"username: :thumbs_up_emoji:"
The to_device queue was introduced to ensure integrity if e.g. the
server temporarily failed when attempting to send a to_device message.
If, for whatever reason, the server responds with a 4xx error, though,
then we want to ignore that to_device message from the queue and move on,
as that means that something different was fundamentally wrong. This
helps to fix the to_device queue clogging up, making clients incapable
of sending to_device events anymore, should such clogging happen.
If we dump all state events from sync into memory then we needlessly
clog up our memory, potentially running out of ram. This is useless
as when opening the timeline we post-load the unimportant state events
anyways. So, this PR makes sure that only the state events of post-loaded
rooms and important state events land in-memory when processing a sync
request.