When opening a room we need to
fetch all users from the database.
Otherwise we would need to
update the timeline per user after
creation which should be much slower.
For thumbnail generation, encrypting
and uploading it is not necessary
to block the UI. The given file
event should already be displayed
in the timeline. This placed it in
the UI and adds a additional
fileSendingStatus property so the
app can fetch the current status.
States were used before being fetched from the database.
Thus, room membership states weren't set, and so,
user display names weren't be fetched from the database.
refactor: Make MatrixFile final and move all image calculation into isolate
Closesfamedly/fluffychat#863
See merge request famedly/company/frontend/famedlysdk!972
This makes all fields in a MatrixFile final and
the object therefore stateless. It also moves
all calculations into the isolate. After some
benchmarks it seems that this does not
really speed up the thumbnail creation
but it does no longer block the UI for
some seconds.
There are a few ways to fix this. We could skip events, where we don't
have the state in memory yet or always do a /profile request and cache
that.
I chose to go with loading the event from the database if necessary. If
we have a room in the db, we should have our memberevent in the db. In
some cases we might not (if the server thinks our memberevent is super
redundant), but I think the spec doesn't really allow that and it
doesn't happen in practice. And even if it would, we probably would want
our member event ASAP. And if we have no rooms, we fetch it from the
server as before instead of constructing a member with an MXID as the
username.
fixes https://gitlab.com/famedly/company/frontend/frontend-issue-inbox/-/issues/65
Reactions are triggering push
notifications and should therefore
be displayed as last events
in the room list of a client.
The body should just display
the reaction key.
This fixes that rooms with
new reactions can't set to
read.
FluffyBox behaves different on
web transactions which leads
to the result that _sortRooms()
is performed before the
rooms UI can be there. This
leads to an unsorted room list
on web.
The redaction events should not
be displayed in the GUI but it
is the job of the app to hide
them from the timeline while
the SDK should offer an
accurate list of ALL timeline
events by default.
Please note that this does not implement *modifying* widgets,
as this requires a full implementation of the Matrix Integration Manager
API first. This is to be done later.
Signed-off-by: TheOneWithTheBraid <the-one@with-the-braid.cf>
- By using [package:image](https://pub.dev/packages/image), the
`MatrixImageFile` was given automatically generated width and heigth.
- Moreover, `MatrixImageFile` was given a factory to create the image
file from a given maximal dimension.
- When sending images without explicitly providing a thumbnail, the
thumbnail is automatically generated based on the provided image.
- The blur hash in generated automatically based on the provided image.
Fixes:
https://gitlab.com/famedly/company/frontend/famedly-web/-/issues/162, https://gitlab.com/famedly/fluffychat/-/issues/756
Signed-off-by: Lanna Michalke <l.michalke@famedly.com>
I think the commit which broke it was this: e3bd0cf1 It makes sure that only important state events get cached and room member events are not important state events and so new invites have no room member events cached. It makes sense to also allow room member events here to always be cached as they are special typed.
In notifications in FluffyChat we
have "Unknown event m.reaction"
for reactions. But it should just be
enough to display the body so it
should look like:
"username: :thumbs_up_emoji:"
The to_device queue was introduced to ensure integrity if e.g. the
server temporarily failed when attempting to send a to_device message.
If, for whatever reason, the server responds with a 4xx error, though,
then we want to ignore that to_device message from the queue and move on,
as that means that something different was fundamentally wrong. This
helps to fix the to_device queue clogging up, making clients incapable
of sending to_device events anymore, should such clogging happen.
If we dump all state events from sync into memory then we needlessly
clog up our memory, potentially running out of ram. This is useless
as when opening the timeline we post-load the unimportant state events
anyways. So, this PR makes sure that only the state events of post-loaded
rooms and important state events land in-memory when processing a sync
request.
Previously we stripped all spaces off of the recovery when decoding it,
so that we could format the recovery key nicely. It turns out, however,
that some element flavours also format with linebreaks, leading to the
user having to manually remove them. We fix this by just stripping *all*
whitespace off of the recovery key.