In notifications in FluffyChat we
have "Unknown event m.reaction"
for reactions. But it should just be
enough to display the body so it
should look like:
"username: :thumbs_up_emoji:"
The to_device queue was introduced to ensure integrity if e.g. the
server temporarily failed when attempting to send a to_device message.
If, for whatever reason, the server responds with a 4xx error, though,
then we want to ignore that to_device message from the queue and move on,
as that means that something different was fundamentally wrong. This
helps to fix the to_device queue clogging up, making clients incapable
of sending to_device events anymore, should such clogging happen.
If we dump all state events from sync into memory then we needlessly
clog up our memory, potentially running out of ram. This is useless
as when opening the timeline we post-load the unimportant state events
anyways. So, this PR makes sure that only the state events of post-loaded
rooms and important state events land in-memory when processing a sync
request.
Previously we stripped all spaces off of the recovery when decoding it,
so that we could format the recovery key nicely. It turns out, however,
that some element flavours also format with linebreaks, leading to the
user having to manually remove them. We fix this by just stripping *all*
whitespace off of the recovery key.
We have disabled it by default to
prevent using workarounds as
long time solutions and to not
miss bugs. But in a federated
context we can not be sure that
we all Matrix clients are ever
bug free and we have now the
onEncryptionError Stream
anyway.
deviceKeysList.outdated is not nullable but we have seen this error
in production: `Failed assertion: boolean expression must not be null`
So this could either be a null safety bug in Dart or a result of
using unsound null safety. The extra equal check `== true` should
safe us here
Due to server bugs or whatever it sometimes
happens that old state events appear
in the setState method in the room class.
Previously we checked if we already know
this event ID, but for this we needed to
check the timeline which is very fluid.
Also this is a database operation in a
non-async method which works in Hive but
not in Sembast.
Using originServerTs is not 100% safe as
well but should be more stable because
the chance that servers have veeery wrong
time (which is necessary here) is much
lower than the risk that the timeline
is not long enough to know the
old event.
This can improve the start-up time of apps.
The three big db reads on init are
loading account data, rooms and
device keys.
This makes it now possible to let
them run parallel
(while it may depend on platform
if this has any effect)
and the init() method can skip
awaiting them. They will
be at least awaited before handling
the first received sync.
So the app can already display the
room list before device keys are
loaded and request the first sync
from the server before anything
else is loaded from the DB.
Apps had a hard time to just set
the marker for the last event.
The lastEvent in the Room may
not be the actual last event
because we ignore several
event types there. Therefore
it makes sense to refactor
the setUnread method.
Now the timeline class has an
easy method to set the read
marker to the last synced
event, which can only be
known by the timeline if we
want to avoid another DB access.
This makes it finally possible to
use Flutters AnimatedListView with
our Timeline class and in web we
can now update single elements
instead of the whole timeline
on every change which should
be quiet good for the
performance
fix: add room invite update to roomStateBox, so invites don't show empty room when app is restarted
Closes#228
See merge request famedly/company/frontend/famedlysdk!865
Room states are ignored if the event with the same event ID
is already known in the database. But
because of the event is stored in the
database and after this
setState in the Room class is called,
an event is always "known" and
therefore auto updating was broken.
Events with a status of 1 should be sorted in the normal timeline.
They should not be stucked at the bottom. This fixes a bug
where a limited timeline flag
can stuck a SENT event at the bottom of
the chat forever.
When requesting history the `start` parameter could become larger than the loaded events
from the database were, resulting in an error when attempting to request history.
If requesting history happens to contain a m.key.verification.request we currently create a new key verification object and push it to the client.
This fixes it.
If both ends had m.dummy events queued as last messages an an olm
session corrupted, then the clients landed in an infinite game of
ping-pong. It was so stable, that the clients could have won the
ping-pong world championships!
Just using the .init() method to wait for the client
to initialize is a more easy way than listen to onLoginStateChanged.
But by default it waits for the first sync.
This should be configurable.
If a box is corrupted the clear function fails on it. Then
we should delete the box from the disk.
Currently we use the Hive.deletefromDisk() method which does not
work because it deletes only open boxes, but the box is obviously not open in
this case.
Previously we had a check which uses the old
sortOrder value.
This check has been removed with the refactoring which leads to
bug #209. This fixes it by checking if the
event is already known in the database.
I am not 100% happy with this solution as this database api is impossible
to be implemented with a sqlite db. Once we start to refactor the whole sync update logic
we maybe could find a better way, but only the fox god knows.
Previously when using RoomUpdate in the constructor the notificationCount to update
was never null and set to 0 if it was missing. Now that we are
no longer using it, I forgot to
add the null fallback at this point.
This leads to serious crashes in the apps at runtime
and thats why I bump the version here as well!
The method was not type safe and therefore there
was no warning that with the sortOrder changes
now DateTimes are compared which leads to
an exception in the app if not using converting to milliseconds first.