Commit Graph

372 Commits

Author SHA1 Message Date
Nicolas Werner f13d4e1f45
fix: Request user causing state update loops for apps
This completely redoes the requestUser function.

It now doesn't stop requesting a user forever just because of a network
error. But redundant calls are still deduplicated, however their
parameters are taken into account now.

It also now only calls onUpdate and onRoomState when there is actually
new state. This way apps can just listen to updates to rerender instead
of having to implement the deduplication themselves.

It also now doesn't treat member events without membership as "join"
anymore. And lookup errors don't cause an empty user to get inserted
into the room state.

In general this should still request the profile from the server, if the
displayname is unset in a leave event, but it should also allow the app
to actually settle in the tests.
2024-06-14 12:33:25 +02:00
Krille 14b8ceb2eb
refactor: requestUser logic 2024-05-29 10:08:46 +02:00
Krille a21ead8cd5
fix: Requst profiles for left users
This has been set to false
to prevent storing global
user profiles as member states
in the database. However
looks like this is already
solved below. We can
safely store the profile
in the local cache, otherwise
we cannot calc the body
for an event synchroniously.
2024-05-29 10:04:32 +02:00
Krille 491313ae7d
refactor: Use enhanced enums for room enums 2024-05-28 14:25:38 +02:00
krille-chan 885aeb3c17
refactor: Deprecate Streams in favor of client.onSync
This deprecates all streams which can
be created by using client.onSync
anyway for a more predictable state
handling in consuming apps.
2024-05-28 13:48:31 +02:00
td 79960d1be3
fix: Do not set messages as state events anymore
We had this as a workaround and forgot to remove it after the database migration to the new way how to store the last message.
2024-05-22 22:22:56 +05:30
Karthikeyan S 29e554337c
perf: check event size in bytes without encoding twice 2024-05-20 16:40:15 +02:00
Karthikeyan S eef3fd1dfc
fix: update event status to error on EventTooLarge 2024-05-16 19:12:25 +05:30
krille-chan 42f44de2b1
refactor: Cache direct chat matrix ID
The direct chat account data
content is a map from matrixId
to roomId(s). If we want to find
the roomId for a given userId,
then this is not a problem. But
the other way around, if we
want to check if a given roomId
is a direct chat or not, needs to
process all entries which can be
hundreds. Doing this very
often in an app costs a lot of
performance. This adds a simple
cache in the room object and
validates the cache every time
to make this more efficient.
2024-05-10 10:52:27 +02:00
Krille 1dbb81ed83
chore: Revert check message size before fake sync
This lead to the huge problem that there is no
user feedback between sending a message and
seeing it in the timeline as it is encrypted
before the first user feedback is shown. But
the encryption step is async and also includes
fetching devices if necessary so that can take
seconds or even forever on bad internet
connection.

This reverts commit 981c3ea94d.
2024-05-10 08:22:09 +02:00
Krille 5b46ae6e31
refactor: Use strippedstatevent as base for room state and user class
Before we have used the Event class for all
state events while for invite rooms those
actually were StrippedStateEvent objects. This
created some problems like we needed to set a
fake originServerTs (usually to DateTime.now()).
Actually we don't need the additional keys for
state events most of the time so just using
StrippedStateEvent for all states and typecasting
them to event where needed is not much of a
hassle while we benefit from a more clear
structure.
This also now uses StrippedStateEvent as a base
class for the User class which makes the User
class more minimal as keys like event_id and
origin_server_ts are no longer necessary. As we
create a lot of fake User objects where we had to
put fake values in it, it brings more benefits
than problems to just get rid of those fields.
2024-05-03 14:06:49 +02:00
Krille 7ed809d748
refactor: Remove unused variable 2024-04-30 07:52:43 +02:00
krille-chan a8214832c0
fix: Fetch invite state after restart app
This makes sure that the
users for an invitation are
correctly loaded so that we
can display the avatar, the
room displayname and
wether the room is a direct
chat or not.
2024-04-29 15:33:54 +02:00
td 20a31c1908
feat: famedly calls 2024-04-23 15:52:35 +05:30
krille-chan 4732580c3d
fix: Make room.setPower more type safe and avoid change powerlevel in RAM before sending request to server
This fixes the bug that the
actual dart Map in the state
has been manipulated because
we have not worked with a
copy of the map. Also this
crashes if the powerlevelmap
would had a wrong type in
users.
2024-04-18 10:56:28 +02:00
Krille 9099dd74c0
chore: Pass reason parameter when invite user to a room 2024-04-12 11:30:59 +02:00
krille-chan d0b1d4a651
fix: Do not use invitor avatar_url for room
When user A invites user B to
a group chat, the avatar getter
should not return the
avatar of the inviting user A.
This is not intuitive. A client might
decide to do so but IMO it makes
no sense to do this by default.
If the
room is a DM invite, user A's
avatar is already used in the
code block before.
2024-04-11 11:39:20 +02:00
Krille 849bd7ca9b
refactor: Make via fields not nullable 2024-04-11 11:32:23 +02:00
td 981c3ea94d
chore: check message size before fake sync 2024-03-25 19:31:01 +05:30
Krille b90b902218
refactor: BREAKING Migrate database to new lastEvent storage method
This changes the way how the last event is stored
for each room. It is now stored next to the
room event itself in the rooms box and no longer
stored like a room state. This way we need to
bump the database version which will cause an
inital sync for the client. Be aware of this when
updating the SDK!
2024-03-18 14:11:15 +01:00
krille-chan 20073ddd49
refactor: Store lastEvent in room object instead of room state 2024-03-18 13:18:36 +01:00
td a60a0cad69
fix: throw EventTooLarge on exceeding max fed PDU 2024-03-14 01:18:10 +05:30
Nicolas Werner 1bde841cb2
fix: properly fetch participants when transitioning from invite to join
We used to add app the member counts of invited users and joined users,
which would make us assume the participants list is complete. Which
would mean we always return the wrong state.

Additionally there is no need to rely on if we have a cached response.
Instead we always only check for completeness instead of possibly
returning stale responses just because we fetched the members once.
2024-03-04 17:55:29 +01:00
Nicolas Werner 582963ab91
fix: Do not compare timestamps when setting roomstate
We now handle state in the correct order in the sync handler. Using the
timestamp lead to false results when we still generated a default
timestamp of "now" for events, however even without that state events
can have an older timestamp like when accepting an invite on a server
with the clock behind by a minute and we should instead rely on the sync
handler giving us state in the right order.
2024-03-04 17:53:23 +01:00
Patrick Hettich 78c610ab92
Merge branch 'main' into pat/archive-room-names 2024-02-29 12:03:45 +01:00
Patrick Hettich 18ce3607c6
fix: removed prev_sender for empty chats 2024-02-29 11:57:32 +01:00
Krille 1b93471d64
refactor: Deprecations after dart upgrade 2024-02-28 12:37:54 +01:00
Karthikeyan S b82d8bff0b
feat: specify history_visibility when creating group chat 2024-02-22 15:22:10 +05:30
Patrick Hettich 9b9e311010
fix: updated membership-leave for archived direct chats 2024-02-21 08:16:10 +01:00
Patrick Hettich 77561ced07
fix: Use name of other participant on archived rooms 2024-02-16 11:47:26 +01:00
Krille bef9a79f82
chore: Use some call events as last events 2024-01-31 13:48:19 +01:00
krille-chan eef79aad2b
refactor: Improve getTimeline senders
This creates a set before
requesting users from the
database. This prevents
doing the same check for
the same user multiple
times and also prevents
concurrent modifications
of the event list.
2024-01-22 13:02:43 +01:00
Krille 39527c9033
refactor: Connect timeline to event updates earlier
This creates the timeline object
earlier in the Room.getTimeline() method.
This results to that the
Timeline object already starts
to listen on the event stream
while the getTimeline() method
requests users from the database
and tries to decrypt room
events. I assume that this
causes the problem that
on timeline creation new
events get lost because they
come in, while getTimeline() is
not yet completed but the
onEvent stream is not yet
connected at the same time.
2023-12-20 13:29:35 +01:00
Krille fd1b4eed92
fix: canSendDefaultMessage ignores overwritten events
This refactors three methods
regarding powerlevels. It
makes them a little bit more
readable and removes
unnecessary checks. it
also changes the canSendDefaultMessage
method in a way that it also
checks the events map in the
powerlevels so that it returns
true if message events are
overwritten there. It also
improves the dart docs and
explains in more detail what it
does.
2023-12-15 12:05:05 +01:00
Krille 9dc2f825a3
refactor: Add loadHeroUsers method
This makes it possible to await loading the
hero users to correctly
calculate displayname and
avatar.
2023-12-14 09:16:52 +01:00
Nicolas Werner 8b8a647cf9
chore: enable discarded_futures lint
BREAKING CHANGE: This changes the runInRoot method to not return a
future. As a user, if you need the result of an async computation passed
to runInRoot, please await it directly. Also the KeyVerification start
and a few call methods now return a future.
2023-11-17 12:59:27 +01:00
Nicolas Werner a0970b7fcb
chore: don't manually enable default rules 2023-11-17 12:59:20 +01:00
Nicolas Werner 37582a3a8e
fix: stale call checker leaks memory 2023-11-04 00:30:14 +01:00
Nicolas Werner 82492f92e1
chore: upgrade lints 2023-11-02 10:20:33 +01:00
The one with the braid 5dea95f02c fix: Code style
Signed-off-by: The one with the braid <info@braid.business>
2023-10-20 14:58:56 +02:00
Clemens-Toegel f1fd6f43f9 chore: remove archived room on forget (#2)
Co-authored-by: Clemens Toegel <clemens.toegel@x-tention.at>
2023-10-20 14:04:11 +02:00
Nicolas Werner 97bf7723dd fix: Wait for rate limit to pass while sending messages
Otherwise the user can't handle that exception themselves, since we
don't rethrow.
2023-09-21 13:04:57 +02:00
Nicolas Werner 500e423c00 fix: storing the end of history pagination
At least in our CI this throws a null assertion error and since we
explicitly expect this to sometimes be null in our code, we should store
it as such.
2023-09-18 12:02:06 +02:00
krille-chan 0c60ad7acd
feat: Add option to not cache users in memory when requesting all of a room 2023-08-13 08:16:11 +02:00
The one with the braid 30c27f00a1
fix: direct message room name computation
Signed-off-by: The one with the braid <braid@famedly.com>
2023-08-04 08:17:17 +02:00
Nicolas Werner 334c9e3b78
refactor: Simplify room sorting logic to make invite sorting more obvious
It wasn't quite obvious that invites were always sorted at the top, if
you just looked at the sort function. This makes it more explicit and
also makes invites always sort before favourited rooms.
2023-07-31 10:55:27 +02:00
Malin Errenst 395ef0eb8e
refactor: Use tryGet for type casts whenever possible 2023-06-21 15:04:46 +02:00
Malin Errenst 5943576b1b
refactor: Added type casts to match refactored matrix_api_lite 2023-06-16 12:42:10 +02:00
Krille 85a21a6781
fix: Do not store global profiles in room states as members 2023-05-31 15:01:42 +02:00
Krille 0f36659ba7
feat: Display performance warning when requesting more than 100 participants 2023-05-30 13:11:38 +02:00