Commit Graph

1910 Commits

Author SHA1 Message Date
Nicolas Werner bc336709af
fix: state updates being also applied when fetching history
This could sometimes lead to the room name or the names of members in
the room being incorrect.
2024-06-10 14:51:37 +02:00
td 9896ebb814
feat: retry call encryption key request logic 2024-06-06 01:19:51 +05:30
td 2e1e3a48c7
feat: expose matrixRTCEventStream
currently only supports participant join/leave updates
2024-05-30 18:21:13 +05:30
td 10687d88a1
fix: do not fire missedCall on answeredElseWhere 2024-05-30 15:38:10 +05:30
Krille 4d9b0f6574
fix: Do not return invalid state events from database 2024-05-29 12:07:40 +02:00
Krille 14b8ceb2eb
refactor: requestUser logic 2024-05-29 10:08:46 +02:00
Krille a21ead8cd5
fix: Requst profiles for left users
This has been set to false
to prevent storing global
user profiles as member states
in the database. However
looks like this is already
solved below. We can
safely store the profile
in the local cache, otherwise
we cannot calc the body
for an event synchroniously.
2024-05-29 10:04:32 +02:00
Krille 491313ae7d
refactor: Use enhanced enums for room enums 2024-05-28 14:25:38 +02:00
krille-chan 885aeb3c17
refactor: Deprecate Streams in favor of client.onSync
This deprecates all streams which can
be created by using client.onSync
anyway for a more predictable state
handling in consuming apps.
2024-05-28 13:48:31 +02:00
Nicolas Werner 51dbb90436
fix: canRequestHistory doesn't reflect reality
canRequestHistory could become false, even though you didn't load all
events from the database yet. So you had to either rely on fetching
until the requestHistory method throws or rely on other workarounds.

This makes requestHistory not throw, when the prev_batch is null, but
also makes canRequestHistory return sane values (but might require an
extra request, that does nothing).
2024-05-27 14:55:11 +02:00
td 06728b4b75
fix: make sure room is postLoaded before starting calls
more logging
2024-05-23 14:10:20 +05:30
td 25437f8a18
fix: nonLocal join/left values 2024-05-22 22:55:41 +05:30
td 79960d1be3
fix: Do not set messages as state events anymore
We had this as a workaround and forgot to remove it after the database migration to the new way how to store the last message.
2024-05-22 22:22:56 +05:30
td fd6c7a1016
feat: preShareKey using fetchOrCreateGroupCall
fix: only fire backend.onNewParticipant and backend.onLeftParticipant when it is not the local participant, this fixes the issue where onNewParticipant would get triggered when it detects a new call even though you were not in the call, as of now there is no code in those functions which needs to be triggered before you have joined the call so this should be fine

chore: also improve participants join leave tracking logic
2024-05-22 22:15:00 +05:30
td 48043ec753
feat: hide _makeNewSenderKey and expose a new preShareKey function
also bumps version
2024-05-22 19:06:33 +05:30
td d313cbb18e
feat: make voip key generator public
with this you can now send the key before joining the call to the participants, make sure to call onMemberStateChanged first to ensure groupCall.participants is populated
2024-05-22 18:19:18 +05:30
Krille f3e631b2eb
fix: Hotfix create missing objectbox 2024-05-21 13:07:36 +02:00
td b5fb43af51
chore: add MatrixSDKVoipException and some more logging 2024-05-21 15:47:19 +05:30
td 39a8b8ce89
chore: throw exception if you cannot send famedly call member event 2024-05-21 15:07:44 +05:30
td d10befcac5
fix: allow famedly calls for everyone before choosing an existing one 2024-05-21 15:04:25 +05:30
td d4566d7512
fix: minor perm issue typo while setting famedly call member event 2024-05-21 15:02:30 +05:30
Krille 4d60c8f023
refactor: Make network request timeout
configurable
2024-05-21 08:30:34 +02:00
krille-chan c5e6a89f05
refactor: Combine sendMessageTimeoutSeconds and sendTimelineEventTimeout
Those timeouts were basically the same
and both had the same default value
1 minute. I guess it was just a
mistake to duplicate this.
2024-05-20 16:57:55 +02:00
Karthikeyan S 29e554337c
perf: check event size in bytes without encoding twice 2024-05-20 16:40:15 +02:00
krille-chan 97d544ba85
refactor: Store not uploaded group sessions in its own database queue
This should highly increase the
performance as right now for every sync
ALL inbound group sessions are loaded
from the database and checked if
they need an upload. So if a user
has 10k stored sessions locally, this
would probably let the whole application
lag a lot. This stores the sessions which
need upload in a different table now,
similar how we do this with the to
device queue
2024-05-20 11:28:08 +02:00
Karthikeyan S eef3fd1dfc
fix: update event status to error on EventTooLarge 2024-05-16 19:12:25 +05:30
Krille 93bf30f376
refactor: Make client members read only 2024-05-16 07:23:30 +02:00
Krille 5a79aa9536
refactor: make sure ensureNotSoftLoggedOut does not run multiple times 2024-05-14 10:40:32 +02:00
Krille 3f8a4c8189
feat: Implement unpublished MSC custom refresh token lifetime 2024-05-14 10:40:32 +02:00
Krille 039c214e7a
fix: ensureNotSoftLoggedOut must be called before network reqeust in syncFilter check 2024-05-14 10:13:45 +02:00
td 59703aef75
fix: ice restart mechanism 2024-05-13 22:07:38 +05:30
krille-chan 42f44de2b1
refactor: Cache direct chat matrix ID
The direct chat account data
content is a map from matrixId
to roomId(s). If we want to find
the roomId for a given userId,
then this is not a problem. But
the other way around, if we
want to check if a given roomId
is a direct chat or not, needs to
process all entries which can be
hundreds. Doing this very
often in an app costs a lot of
performance. This adds a simple
cache in the room object and
validates the cache every time
to make this more efficient.
2024-05-10 10:52:27 +02:00
Ray Wang e9825f7f40
feat: support for JWT authentication
Signed-off-by: Krille <c.kussowski@famedly.com>
2024-05-10 10:39:58 +02:00
Krille 1dbb81ed83
chore: Revert check message size before fake sync
This lead to the huge problem that there is no
user feedback between sending a message and
seeing it in the timeline as it is encrypted
before the first user feedback is shown. But
the encryption step is async and also includes
fetching devices if necessary so that can take
seconds or even forever on bad internet
connection.

This reverts commit 981c3ea94d.
2024-05-10 08:22:09 +02:00
Krille 501c457ea1
refactor: delete not sent events without eventupdate stream workaround
This fixes several problems. First
sending a fake event through the
onEventUpdate stream was not a
good design and lead to problems
if you expect a timeline event but
then are unable to build the
event from json. This now uses
a new stream in the Client which
is listened to in the timeline to
delete an event which should be
much more reliable.
It also now throws an exception
if deleting the event fails
instead of returning true or false.
A deprecation note is added.
2024-05-08 12:02:55 +02:00
Krille bf5bf2adb0
refactor: Removes the behavior of deleting an event if the file is no longer cached
This brings more problems than it
helps. It leads to bugs like flickering
of sending images and also
confuses the user. This should
either be handled by the app
or the user.
2024-05-06 14:59:45 +02:00
Krille a1a542d98e
refactor: Create StrippedStateEvents for invite rooms when loading from db 2024-05-06 09:42:05 +02:00
Krille 5b46ae6e31
refactor: Use strippedstatevent as base for room state and user class
Before we have used the Event class for all
state events while for invite rooms those
actually were StrippedStateEvent objects. This
created some problems like we needed to set a
fake originServerTs (usually to DateTime.now()).
Actually we don't need the additional keys for
state events most of the time so just using
StrippedStateEvent for all states and typecasting
them to event where needed is not much of a
hassle while we benefit from a more clear
structure.
This also now uses StrippedStateEvent as a base
class for the User class which makes the User
class more minimal as keys like event_id and
origin_server_ts are no longer necessary. As we
create a lot of fake User objects where we had to
put fake values in it, it brings more benefits
than problems to just get rid of those fields.
2024-05-03 14:06:49 +02:00
Krille 8c98a0058a
ci: Add tests for database on web 2024-05-02 11:18:35 +02:00
td c5b5a1cf14
chore: reduce isValidMemEvent log level 2024-04-30 21:40:43 +05:30
td a2e8830df0
chore: expose fake matrix api 2024-04-30 17:42:36 +05:30
td 0ff643f652
fix: allow mesh group call invite 2024-04-30 17:12:25 +05:30
Krille 7ed809d748
refactor: Remove unused variable 2024-04-30 07:52:43 +02:00
krille-chan a8214832c0
fix: Fetch invite state after restart app
This makes sure that the
users for an invitation are
correctly loaded so that we
can display the avatar, the
room displayname and
wether the room is a direct
chat or not.
2024-04-29 15:33:54 +02:00
td 66bd16208d
chore: update voip readme 2024-04-26 20:07:20 +05:30
morguldir df6c11775d
fix: Don't fail sync if a presence event has an empty presence field 2024-04-26 13:08:01 +02:00
td 20a31c1908
feat: famedly calls 2024-04-23 15:52:35 +05:30
td 281510b950
feat: lcov and tag olm tests 2024-04-23 15:21:46 +05:30
krille-chan 4732580c3d
fix: Make room.setPower more type safe and avoid change powerlevel in RAM before sending request to server
This fixes the bug that the
actual dart Map in the state
has been manipulated because
we have not worked with a
copy of the map. Also this
crashes if the powerlevelmap
would had a wrong type in
users.
2024-04-18 10:56:28 +02:00
krille-chan 00616f02ac
refactor: Use prevBatch from server for pagination in event search
When using the searchEvent()
method it was impossible to
paginate to the next
chunk when one chunk had
0 returned events. This
fixes it by returning the
prevBatch and makes it
possible to insert the prevBatch
again. sinceEventId is still
working but now deprecated.
2024-04-18 10:32:27 +02:00