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Christian Pauly ff359aedff refactor: Better fetch own profile
This makes it possible to pass cache
and getFromRooms variable in
fetchOwnProfile. It also removes the
never working and duplicated
check from rooms. The Profiles
can be duplicated in the Set
because they are equal but not
the same objects. In the get
profile method, it now checks the
cache first before the rooms as
the cache might have the more
accurate result.
This makes displaying an avatar
change much easier as it makes
it possible to just disable cache
then.
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README.md

Matrix SDK

Matrix (matrix.org) SDK written in dart.

Native libraries

For E2EE, libolm must be provided.

Additionally, OpenSSL (libcrypto) must be provided on native platforms for E2EE.

For flutter apps you can easily import it with the flutter_olm and the flutter_openssl_crypto packages.

How to use this

  1. Import the sdk
  matrix: <latest-version>
  # Optional:
  flutter_olm: <latest-version>
  flutter_openssl_crypto: <latest-version>
import 'package:matrix/matrix.dart';
  1. Create a new client:
final client = Client("HappyChat");

The SDK works better with a database. Otherwise it has no persistence. For this you need to provide a databaseBuilder like this:

final client = Client(
  "HappyChat",
  databaseBuilder: (Client client) async {
    await Hive.init('/path/to/your/storage');
    final db = FamedlySdkHiveDatabase(client.clientName);
    await db.open();
    return db;
  },
);
  1. Connect to a Matrix Homeserver and listen to the streams:
client.onLoginStateChanged.stream.listen((bool loginState){ 
  print("LoginState: ${loginState.toString()}");
});

client.onEvent.stream.listen((EventUpdate eventUpdate){ 
  print("New event update!");
});

client.onRoomUpdate.stream.listen((RoomUpdate eventUpdate){ 
  print("New room update!");
});

await client.checkHomeserver("https://yourhomeserver.abc");
await client.login(
  identifier: AuthenticationUserIdentifier(user: 'alice'),
  password: '123456',
);
  1. Send a message to a Room:
await client.getRoomById('your_room_id').sendTextEvent('Hello world');