matrix-dart-sdk/lib/src/voip/README.md

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# VOIP for Matrix SDK
1:1 and group calls
## Overview
`VoIP` is a module that provides a simple API for making 1:1 and group calls.
`CallSession` objects are created by calling `inviteToCall` and `onCallInvite`.
`GroupCall` objects are created by calling `createGroupCall`.
## 1:1 calls
### 1. Basic call flow
This flow explains the code flow for a 1v1 call.
This code flow is still used in group call, the only difference is that group call uses `toDevice` message to send `m.call.*` events
![1v1 call](images/famedly-1v1-call.drawio.png)
### 2.Implement the event handlers
The code here is to adapt to the difference between `flutter app` and `dart web app` and prevent importing `flutter` dependencies in `dart` app.
We need to import `dart_webrtc` or `flutter_webrtc`, and map the platform-specific API `(mediaDevices, createPeerConnection, createRenderer)`
implementations to the corresponding packages.
In addition, we can respond to the call to start and end in this delegate, start or turn off the incoming call ringing
``` dart
// for dart app
import 'package:dart_webrtc/dart_webrtc.dart' as webrtc_impl;
// for flutter app
// import 'package:flutter_webrtc/flutter_webrtc.dart' as webrtc_impl;
class MyVoipApp implements WebRTCDelegate {
@override
MediaDevices get mediaDevices => webrtc_impl.navigator.mediaDevices;
@override
Future<RTCPeerConnection> createPeerConnection(
Map<String, dynamic> configuration,
[Map<String, dynamic> constraints = const {}]) =>
webrtc_impl.createPeerConnection(configuration, constraints);
@override
VideoRenderer createRenderer() => RTCVideoRenderer();
@override
void playRingtone(){
// play ringtone
}
void stopRingtone() {
// stop ringtone
}
void handleNewCall(CallSession session) {
// handle new call incoming or outgoing
switch(session.direction) {
case CallDirection.kIncoming:
// show incoming call window
break;
case CallDirection.kOutgoing:
// show outgoing call window
break;
}
}
void handleCallEnded(CallSession session) {
// handle call ended by local or remote
}
}
```
### 3.Start a outgoing call
When the delegate is set we can initiate a new outgoing call.
We need to use the matrix roomId to initiate the call, the initial call can be
`CallType.kVoice` or `CallType.kVideo`.
After the call is sent, you can use `onCallStateChanged` to listen the call state events. These events are used to change the display of the call UI state, for example, change the control buttons, display `Hangup (cancel)` button before connecting, and display `mute mic, mute cam, hold/unhold, hangup` buttons after connected.
```dart
final voip = VoIP(client, MyVoipApp());
/// Create a new call
final newCall = await voip.inviteToCall(roomId, CallType.kVideo);
newCall.onCallStateChanged.stream.listen((state) {
/// handle call state change event
/// You can change UI state here, such as Ringing,
/// Connecting, Connected, Disconnected, etc.
});
/// Then you can pop up the incoming call window at MyVoipApp.handleNewCall.
class MyVoipApp implements WebRTCDelegate {
...
void handleNewCall(CallSession session) {
switch(session.direction) {
case CallDirection.kOutgoing:
// show outgoing call window
break;
}
}
...
/// end the call by local
newCall.hangup();
```
### 4.Answer a incoming call
When a new incoming call comes in, handleNewCall will be called, and the answering interface can pop up at this time, and use `onCallStateChanged` to listen to the call state.
The incoming call window need display `answer` and `reject` buttons, by calling `newCall.answer();` or `newCall.reject();` to decide whether to connect the call.
```dart
...
void handleNewCall(CallSession newCall) {
switch(newCall.direction) {
case CallDirection.kIncoming:
/// show incoming call window
newCall.onCallStateChanged.stream.listen((state) {
/// handle call state change event
});
break;
}
}
...
/// Answer the call
newCall.answer();
// or reject the call
newCall.reject();
```
### 5.Render media stream
The basic process of rendering a video stream is as follow code.
```dart
class RemoteVideoView extends Widget {
VideoElement get videoElement => renderer.element;
RTCVideoRenderer get renderer => remoteStream.renderer as RTCVideoRenderer;
final WrappedMediaStream remoteStream;
RemoteVideoView(this.remoteStream){
renderer.srcObject = remoteStream.mediaStream;
}
...
@override
Element build() {
return divElement(
children: [
...
videoElement,
...
]);
}
...
}
```
Usually there are four media streams in a 1v1 call, which are
* `localUserMediaStream`
* `localScreenSharingStream`
* `remoteUserMediaStream`
* `remoteScreenSharingStream`
They can be get by the methods of `CallSession`. the `newCall.onCallStreamsChanged` event is fired when these streams are added or removed.
When the media stream changes, we can change the UI display according to the priority.
`remoteScreenSharingStream` always needs to be displayed first, followed by `remoteUserMediaStream`